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Scratch Book

3.500 (The price does not include tax)

The Master Scratch book aims to teach programming to children and young learners using the Scratch platform — a visual programming language developed by the MIT Media Lab in collaboration with Google and Microsoft for educational purposes.

Its goal is to empower students to learn and express their creativity through modern technology in an engaging and accessible way.

To date, Scratch users around the world have created and shared over a million projects on the official Scratch website: scratch.mit.edu.

98 in stock (can be backordered)

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Description

About the Book – Master Scratch Programming

Programming is no longer just a technical skill; it is the language of the era and a fundamental tool for shaping the future. In a world dominated by digital technology, colossal platforms like Google, Facebook, Instagram, and Twitter have become integral to the fabric of our daily lives. Their common denominator? They were all built by people who started with a simple idea and basic coding. These individuals are programmers: the engineers of the digital age.

Recognizing this growing importance, developed nations have taken the lead by integrating programming education into school curricula from the elementary level. The goal is not only to graduate professional programmers but to cultivate computational thinking and problem-solving skills in children. To achieve this, visual programming tools and environments have been developed, transforming the learning of coding concepts into an engaging and fun game—exactly what the Scratch platform offers.

Scratch is a visual programming language created by the MIT Media Lab. It was no coincidence that its developers chose this name (meaning “to combine from existing elements”); it embodies the core philosophy: building new projects by assembling and recombining ready-made code blocks, much like a DJ scratches records to create a new musical piece. Launched in 2007 and later supported by tech giants like Google and MicrosoftScratch has become the world’s leading gateway into programming, especially for ages 8 to 16.

This is where our book, “Master Scratch Programming,” comes in. The engineers at The Engineering Village identified a gap in high-quality Arabic educational content in this field. Inspired by the platform’s simplicity, power, and potential, they decided to introduce it to young Arabic learners. This book is not merely a translation but a comprehensive cultural and educational adaptation, designed as a structured pathway from absolute beginner to confident creator.


Who is this book for?

  • This guide has been meticulously crafted for a wide audience:

    • Young Learners & Children (Ages 8+): The perfect first step into the logical world of coding, using a fun, block-based interface.

    • Beginners in Coding: Anyone, regardless of age, who wants to understand core programming concepts without the initial hurdle of complex syntax.

    • Parents & Educators: A valuable resource for homeschooling parents, school teachers, and coding club mentors looking for a structured, project-based curriculum.

    • Arabic-Speaking Students: Specifically designed to provide clear, accessible instruction in Arabic, making a global platform locally relevant.


Book Objective

The primary mission of this book is to demystify programming. It uses the Scratch environment—a platform developed at MIT’s Media Lab in collaboration with Google and Microsoft for educational purposes—to transform abstract concepts into tangible, creative projects. It empowers learners to become active creators of technology, not just passive consumers, allowing them to express their creativity through stories, games, and animations.

To date, the global Scratch community has shared over 150 million projects on the official platform, scratch.mit.edu. This book aims to equip Arabic-speaking learners with the skills to contribute their unique voices to this vibrant global library.


Skills Gained from the Book

    • By working through this book’s structured lessons and hands-on projects, you will systematically build a strong foundation in both programming and digital literacy:

      1. Master Foundational Programming Concepts: Understand and apply universal concepts like sequences, loops (repetition), conditional statements (if/then/else), variables, and event handling. These are the building blocks of all software, from simple animations to complex applications.

      2. Grasp Key Mathematical Ideas: Reinforce school-based learning by applying mathematical concepts in a practical context. You’ll work with Cartesian coordinates (x, y), use variables to store data, and incorporate random numbers to add unpredictability to games.

      3. Develop Complete Digital Projects: Move beyond theory to create a portfolio of interactive projects. You will learn the complete process of developing interactive stories, complex animations, engaging games (like mazes, quizzes, or arcade-style games), and digital art.

      4. Enhance Projects with Multimedia: Learn to import, edit, and manipulate images (sprites), record and integrate sounds and music, and use basic video sensing to make projects interactive.

      5. Cultivate 21st-Century Skills: Beyond coding, you will strengthen logical reasoning, systematic problem-solving, project planning, debugging (finding and fixing errors), and creative design thinking.

        A Structured, Project-Based Learning Journey

        The book is designed as a progressive journey:

        • Part 1: Welcome to Scratch: Explore the user-friendly interface, learn about sprites, backdrops, and the all-important code blocks palette.

        • Part 2: Core Concepts in Action: Each chapter introduces a key concept (e.g., loops) immediately followed by a small, focused project to solidify understanding.

        • Part 3: Capstone Projects: Combine all learned skills into larger, more impressive projects, such as a multi-level game or an interactive animated story.

        • Part 4: Sharing & Beyond: Learn how to share your creations with the global Scratch community, gather feedback, and explore advanced concepts and other platforms.


Requirements to Complete the Book’s Projects

    • Getting started is simple and accessible. All you need is:

      • A Computer or Laptop: Running Windows, macOS, or ChromeOS.

      • A Modern Web Browser: Such as Chrome, Edge, or Firefox.

      • An Internet Connection: To access the free Scratch online editor at scratch.mit.edu. (An offline editor option is also covered).

      • A Spark of Creativity: The most important ingredient!

      Start Your Coding Adventure Today

      “Master Scratch Programming” is more than a book; it’s a passport to the digital future. It provides the tools, knowledge, and confidence for young minds to transition from playing games to creating them, from watching animations to directing them. By breaking down barriers and providing content in Arabic, The Engineering Village is committed to nurturing the next generation of innovators, problem-solvers, and digital creators in the Arab world.


To preview some pages of the book, click here.

Additional information
Weight 0.5 kg
Dimensions 1 × 1 × 1 cm
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